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ジェシーの創作

3DXchangeの新旧比較17/6/24 [iClone]

投稿日時:2017/06/24(土) 12:45rss

3DXchange 6 と7

iClone7 リリースに伴い 連携ソフトの3DXchangeの機能面を

公式サイトの対比表から参考 (17/6/24時点) にしました。


No4 、6、 8は3DXchange 7 新機能

No10 は 7Proだけ できない

No12は 7Pip のみの3DXchange 7 新機能


Exportする方は Pipline にした方が良いです

なぜNo10 が7Proだけ 無いのかは不明です。



 

 
  6 Pro 6 Pip 7 Prp 7 Pip
1 Bring in 3D models to iClone as 3D Prop v v v v
- 3DS, OBJ, SKP for static models
- FBX for animated 3D props with multiple motion clips
(Please take note that only 3DXchange PRO and Pipeline support FBX, the Standard version does not.)
2 Bring in bi-ped characters and make them ready for iClone iMotion v v v v
- one-click characterization for bone-skin characters
- one-click profile for Human IK, Biped, or DAZ Genesis 2 rig
3 Bring in non-human characters and their corresponding motion clips v v v v
- animals, creatures, etc
4 Bring in Camera to iClone (via FBX)     v v
5 Facial Rig for Lip-sync and Facial Puppet Animation v v v v
- full facial bone/morph mapping
6 - for iClone 7 PRO Facial System     v v
7 Import human motion files v v v v
- BVH, FBX and motion capture data
- Retarget motion for different body-scale characters
8 Import morph slider for iProps, iAccessory, iAvatar (body parts included) via Morph Creator in iClone     v v
9 Export 3D Models v v v v
- OBJ (static object, replace mesh, paint & sculpt, create face morph data)
10 Export Character and Motion v v   v
- BVH (motion data)
- FBX (bone-skin character, motion data, multi-material data)
11 Export FBX - modification from any character and cloth in the project   v   v
12 Export FBX directly from iClone       v
13 Character Creator cloth design from FBX template v v v v
14 Export Alembic (.abc) format for baked iClone animations   v   v
15 Merge Identical for 3D models composed with multiple meshes sharing identical materials v v v v
16 Interactive lighting & 4 Scene Mode selection v v v v
17 Scene Tree Show / Hide v v v v
           
    

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